After thinking and finding himself, the hero will enter the initiation once having transversed the threshold, the hero moves into a dream landscape of curiously fluid, ambiguous forms, where he or she must survive a succession of trials. Here they will discover for the first time that there is benign power supporting him in his superhuman passage (Bray January 10). The initiation stage is a deepening of the problem of the first threshold, not only in echoing repeatedly its death-and-rebirth symbolism, but also in challenging the hero with a series of exercises (Palumbo). The original departure into the land of trials represented only the beginning of a long and really perilous path of initiatory conquests and moments of illumination. Hucks initiations during this stage of the monomyth is when he comes to an understanding of how important Jim is in his life and how he needs Jim as an adult figure, helping him through life’s difficulties. Huck transcended on the road of trials, which he will come to a relation of Jim’s important role in his life (Campbell 81). The beginning stage of the initiation is road of trials, this is a stretch of a series of tests, tasks, or ordeals that the hero will encounter. Hero experiences miraculous tests or ordeals on the road of trials that challenge them to become better than their old self. There are usually several incidents that affect the hero at this point. The hero will appear weak and vulnerable, but he or she will also begin to show growth (Bray January 10). In the story, Huck experiences many downfalls that delay his journey, these include Huck and Jim getting separated in the fog, a family feud, and the king and duke. The first trail in his journey occurs when Jim and Huck get separated in the fog. Huck, in the canoe, gets separated from Jim and the raft. He tries to paddle back to the raft, but the fog is so thick that he loses all sense of direction. After a lonely time adrift, Huck is reunited with Jim, who is asleep on the raft. Following this, one day, Buck tries to shoot a young man named Harney Shepherdson but misses. Huck asks why Buck wanted to kill Harney, and Buck explains that the Grangerfords are in a feud with a neighboring clan of families, the Shepherdsons. No one can remember how or why the feud started, but in the last year, two people have been killed, including a fourteen-year-old Grangerford. The two families attend church together and hold their rifles between their knees as the minister preaches about brotherly love. Next, As Huck explores, a drunken man named Boggs races into town vowing to kill a man named Colonel Sherburn. The local townspeople laugh at Boggs and remark that his behavior is common practice, and he is harmless. After a brief period, Sherburn comes out of his office and tells Boggs to stop speaking out against him. From this, Huck learns how to be a leader, not following the group. The final complication is when the duke dresses Jim up as an Arab. The king pretends to be the British preacher Harvey Wilks to scam money from dead Peter Wilks’s family while the duke plays along as the deaf-mute brother, William. The men use their Royal Nonesuch money to make up a deficit in the inheritance (Campbell 81-89).

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