In the story “The Most Dangerous Game” by Richard Connell, the author uses personification to address the human-like qualities given to non-living things in the story. To start readers are introduced to personification when Connell states, “He struggled up to the surface and tried to cry out, but the wash from the speeding yacht slapped him in the face…”. The personification used here introduces the violence that is present in the story when he is “slapped” which gives the human-like attribute to the yacht.(Connell ). To illustrate more of personification in the story, Connell writes, “Ten minutes of determined effort brought another sound to his ears—the most welcome he had ever heard—the muttering and growling of the sea breaking on a rocky shore.” (Connell). The personification demonstrates how Rainsford was by this time—that the “growling” of the sea could be a welcome sound to Rainsford. A final example of “The Most Dangerous Game” is when, Connell describes, ” Can’t see it, remarks Rainsford, trying to peer through the dank tropical night that was palpable as it pressed its thick warm darkness in upon the yacht”.(Connell ). The night can’t “press” its darkness . Connell is personifying the night and he uses it to talk about the evening. In essence, Connell uses personification to address the non-living things in the story. In “The Most Dangerous Game” imagery resides in the short story by Richard Connell allowing readers to have a visual description of the story. The story contains examples of imagery, “The jungle weeds are crushed down and the moss is lacerated, one patch of weed is stained crimson. A small, glittering object not far away catches Rainsford’s eye,”(Connell). The use of adjectives provides imagery in the story. Connell portrays imagery to the readers about what is happening in the story rather than telling them the criticizing of the moss as he conveys to the readers a hint of that’s its about to get real. Connell gives more imagery, in another excerpt writing, “It is a distant sound, faint and wavering, but Rainsford knew it. It was the baying pack of hounds”.(Connell). It gives the impression that something unpleasant is going to happen. The readers can comprehend Rainsford’s dread. Another example of imagery occurs, when Zaroff was about to smoke, “Then he straightened up and took from his case one of his black cigarettes; its pungent, incense live smoke floated up to Rainsford’s nostrils.”(Connell). This quote portrays how close Rainsford comes to his death. It also describes the smell so well that our senses appeal to it. Ultimately, Richard Connell illustrates to the readers the imagery that resides in his short story “The Most Dangerous Game” in order to make the reading more exciting or suspenseful for readers. In the “Most Dangerous Game” there are several example of foreshadowing in the short story by Richard Connell. The conversation between Whitney and Rainsford explains more foreshadowing as, when Whitney singles out the island, he made it clear to Rainsford that, ” Sailors have a curious dread of the place. I don’t know why some superstition_”(Connell). Rainsford is so focused on the island that he ignores the warning given to him and does his possible best to see the land in the dark night. Connell foreshadows what happens on the island by conveying to the readers that there is something is wrong with the island. If Rainsford paid more attention to the advice given to him by Whitney, he may have been able to avoid the entire encounter with Zaroff. To illustrate more foreshadowing in the story as Rainsford’s thoughts during his conversation with whitney, his hunting partner on board their ship, gives a sense of foreshadowing when he tells the readers, ” What I felt was a — a metal chill; a sort of sudden dread”(Connell ). Additionally, the gunshots he heard sounding in the distance also foreshadows the later events in that they establish some sort of way from the island the sailors so feared, known as Ship Trap island, a name which on its own could be foreshadowing the later events in that they are on a ship and the island’s name leaves a sense of danger in the air. A final example of foreshadowing in, “The Most Dangerous Game” is when, Rainsford hears the scream, Connell writes, “It came out of darkness, a high screaming sound, the sound an animal in an extremity of anguish and terror”(Connell). Rainsford did not recognize the animal that made the sound. Connell went on to say that Rainsford didn’t even attempt to identify the sound. The sound of the animal screaming in pain- like a human foreshadows that Rainsford will be hunted as Zaroff pursues him across the island in the story. In conclusion, Connell writes examples of foreshadowing in his short story “The Most Dangerous Game” to illustrate a warning of a future event in the story.